Engine
The Engine plugin is specifically designed to extend the game engine's system actions, conditions and expressions, for games built in Construct 3.
The Engine plugin is for enhancing the game engine's features depending on the needed features of the developer at the time. Therefore, there is no specific target feature for this plugin since there is room for flexibility in adding features.
The plugin may also not be documented the usual way as the other plugins in the collection. Some features may already be added but the listing may not reflect them immediately upon release.
The Engine is a quick and versatile plugin that is created so that we can easily add and share features that we use in extending the game engine's capabilities.
Introduction
The Construct Master Collection has plugins that extends the editor and engine features of both Construct 3 and Construct 2.
Please click here to learn more about Game.
Features
The Engine plugin is specifically designed to extend the game engine's system actions, conditions and expressions, for games built in Construct 3.
The Engine plugin is for enhancing the game engine's features depending on the needed features of the developer at the time. Therefore, there is no specific target feature for this plugin since there is room for flexibility in adding features.
The plugin may also not be documented the usual way as the other plugins in the collection, for practical reasons. Some features may already be added but the listing may not reflect them immediately upon release.
The Engine is a quick and versatile plugin that is created so that we can easily add and share features that we use in extending the game engine's capabilities.
Here are some of the game features of the game plugin:
Construct 3 editor enhancements
Construct 3 runtime enhancements
Engine extensions
Actions
Conditions
Expressions
Flexible engine features
New flexible system features added from time to time.
Easy to use with the Construct 3 editor and event sheet.
Well maintained and fully tested for production release.
For more information about game project features, please click here to read the introductory lessons to Game.
Platform Integration
Here are some of the platforms that are natively supported:
All platforms supported by Construct 3.
Web
Mobile Web
Desktop
Android
iOS
Build Support
Here are some of the supported build options:
Web
Desktop
NW.js
Windows (WebView2)
macOS (WKWebView)
Mobile
Android Studio
Xcode
Phonegap
Construct 3 Build Service
Facebook Instant Games
Playable Ad
Construct Arcade
Editor Features
Here are some of the features in the Construct editor:
Construct 3
How to use?
It is easy to use the Engine plugin, you will only need to follow the steps below.
1. The first step is to add the Engine object into the project.
Documentation
There is currently nothing to show, we will add more in the future.
Actions, Conditions & Expressions
Actions
Conditions
Expressions
The following expression groups:
Tools
Math
Tools
Map - Remaps a value from one range to another.
Value - The value to scale to another range.
From Low - The original scale's minimum range.
From High - The original scale's maximum range.
To Low - The new scale's minimum range.
To High - The new scale's maximum range.
Math
AngleToRad - Returns the radians value of an angle, from a degree angle.
Degrees - The angle in degrees.
RadToAngle - Returns the degree value of an angle, from an angle radian.
Radians - The angle in radians.
Showcase
There is currently nothing to show, we will add more in the future.
Game Projects
Instructions Kit
Specifications
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Instructions - The game project contains instructions and steps on how to use the addon and its features.
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Action, Conditions and Expressions - It covers the implementation of each action, condition and expression.
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Tips and Tricks - It provides some tips and tricks on the recommended ways of using the addon.