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Mobile OneSignal

The Mobile OneSignal plugin is specifically designed to implement native mobile push notifications, post notifications and in-app messages features through the OneSignal Android SDK and OneSignal iOS SDK in both Android and iOS, for games built using Construct 3.


The OneSignal service has lots of features and tools, and the Mobile OneSignal plugin has integrated all of the features in both the OneSignal Android SDK and OneSignal iOS SDK.


The OneSignal service is a free service, although you can still opt for paid plans with additional benefits.

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Introduction

Step 1.png

The Construct Master Collection supports the full and easy integration of native mobile Android SDKs and iOS SDKs for both Construct 3 and Construct 2.


Please click here to learn more about Mobile.

Features


The Mobile OneSignal plugin is specifically designed to implement native mobile push notifications, post notifications and in-app messages features through the OneSignal Android SDK and OneSignal iOS SDK in both Android and iOS, for games built using Construct 3.


The OneSignal service has lots of features and tools, and the Mobile OneSignal plugin has integrated all of the features in both the OneSignal Android SDK and OneSignal iOS SDK.


The OneSignal service is a free service, although you can still opt for paid plans with additional benefits.


Here are some of the native features of the mobile plugin:

  • OneSignal service integration

  • OneSignal Android SDK

  • OneSignal iOS SDK

  • Full OneSignal API integration

  • Push notifications

  • Post notifications

  • In-app messages / In-app messaging

    • Welcome Message

    • New Feature Announcement

    • App Store Rating

    • Push Permission Prompt

    • Promotional Announcement

    • etc.

  • GDPR

  • CCPA

  • COPPA

  • Consent form

  • Android permissions dialog

  • iOS permissions prompt

  • Tags

  • Triggers

  • External User Id

  • Appreances

  • Styles

  • Vibration features

  • Sound features

  • Email features

  • Location features

  • OneSignal is a free service, although you can still opt for paid plans with additional benefits.

  • Well maintained and fully tested for production release.


For more information about native mobile or Android and iOS features, please click here to learn the introductory lessons to Mobile.


Platform Integration


Here are some of the platforms that are natively supported:

  • Android

  • iOS

  • Native Android

  • Native iOS


Build Support


Here are some of the supported build options:


Editor Features


Here are some of the features in the Construct editor:

  • Construct 3

Introduction
Features

How to use?

It is easy to use the Mobile OneSignal plugin, you will only need to follow the steps below.

1. The first step is to add the Mobile OneSignal object into the project.


2. The next step is to create your own OneSignal account.


3. After creating your OneSignal account, create an application and then you will be required some credentials.



4. From your Construct 3 project, select the Mobile OneSignal object and then look over the Properties Bar.


5. Input your OneSignal App ID into the App ID field in the configuration section. Click to visit the instructions guide page.


6. By default, the rest of the property configurations in the Mobile OneSignal plugin upon adding should be ready for release and production. Unless you know what you are doing, please do not change any settings aside from the App ID field.


7. Build your application through any of the build options, then start sending native mobile push notifications, and other OneSignal SDK features.


Permission Dialog


The OneSignal service now has an automated and online service for handling permission prompts. You can now design and set your own permission dialog from the OneSignal website console.



Please be informed that due to privacy related policies and regulations, it is required to set this up prior to broadcasting so that the user devices can receive push notifications. By default, new devices will have their push notification permission disabled, as per OneSignal and user device policy.


To learn how to set this up, please click to visit the tutorial page.



You can automatically design and set the trigger, event and frequency in which the prompts are posted, from the OneSignal website console.

Instructions
Documentation

Documentation

The Mobile OneSignal plugin is specifically designed to implement native mobile push notifications, post notifications and in-app messages features through the OneSignal Android SDK and OneSignal iOS SDK in both Android and iOS, for games built using Construct 3.


ACEs

Actions, Conditions & Expressions

Actions

The following action groups:

  • Privacy

  • iOS

  • Tags

  • Tags - Batched

  • Data

  • Sending notifications

  • In-app messaging - Trigger

  • In-app messaging - Trigger - Batched

  • In-app messaging - Click

  • Email

  • External Ids

  • Notification

  • User properties

  • Deprecated

Privacy

  • Provide user consent - If your application is set to require the user's privacy consent, you can provide this interface for the user to give consent. Until enabled, the OneSignal SDK will not fully initialize.

    • Consent - Check to acknowledge that the user has provided consent.


  • Update if user provided consent - Checks if the user has already provided privacy consent. Callback trigger "On update if user provided consent" fires and toggles the condition "Is consent provided".




iOS

  • Prompt for push notifications permission - Prompt the user for notifications permission. This will launch the iOS notification permission consent dialog. You can only prompt once, so make sure to specify the benefits.




Tags

  • Get tags - Retrieve a list of tags that have been set on the user from the OneSignal servers.


  • Send tag - Tag a user based on an app event of your choosing so you can later create segments through OneSignal's "Segments" feature to target users.

    • Key - Key of your choosing to create or update.

    • Value - Value to set for the key. [Note] Passing in a blank string deletes the key, you can also call the "Delete tag" or "Delete tags" action.


  • Delete tag - Deletes a single tag that was previously set on a user with "Send tag" or "Send tags" action.

    • Key - Key to remove.




Tags - Batched

  • Send tags - Tag a user based on an app event of your choosing so you can later create segments through OneSignal's "Segments" feature to target users. List is collected from previously set plans.


  • Delete tags - Deletes one or more tags that were previously set on a user through the "Send Tag" or "Send Tags" action. List collected from previously set plans.


  • Plan send tag - Plan a tag to add in the next "Send tags" action.

    • Key - Key of your choosing to create or update.

    • Value - Value to set for the key. [Note] Passing in a blank string deletes the key, you can also call the "Delete tag" or "Delete tags" action.


  • Plan delete tag - Plan to add a tag for removal in the next "Delete tags" action.

    • Key - Key to remove.




Data

  • Prompt location dialog - Prompts the user for location permissions consent. If user gives consent in the dialog prompt, geotagging will be allowed so that you can send notifications to users based on their location.




Sending notifications


  • Clear notifications - Clears all notifications in the "Notification Center", also known as the mobile notification shade.




In-app messaging - Trigger

  • Add trigger - Add a trigger, may show an in-app message if its triggers' conditions are met.

    • Key - Key for the trigger.

    • Value - Value for the trigger.


  • Remove trigger - Removes a single trigger with the given key, may show an in-app message if its triggers' conditions are met.

    • Key - Key for trigger to remove.


  • Get trigger value - Gets the trigger value from a provided trigger key.

    • Key - Key for the trigger.




In-app messaging - Trigger - Batched

  • Add triggers - Add a key-value object of triggers, may show an in-app message if its triggers' conditions are met. List collected from previously set plans.


  • Remove triggers - Removes a list of triggers based on a collection of keys, may show an in-app message if its triggers' conditions are met. List collected from previously set plans.


  • Plan add trigger - Plan a trigger to add in the next "Add triggers" action.

    • Key - Key for the trigger.

    • Value - Value for the trigger.


  • Plan remove trigger - Plan to add a trigger for removal in the next "Remove triggers" action.

    • Key - Key for trigger to remove.




In-app messaging - Click

  • Pause in-app messages - Allows you to temporarily pause all in-app messages. You may want to do this while the user is watching a video playing a match in your game to make sure they don't get interrupted at a bad time.

    • Toggle - Check to pause, and uncheck to resume.




Email

  • Set email - This allows you to set the user's email address for the OneSignal service.

    • Email address - The email address of the user. Make sure it is verified and unique.

    • Email auth-token - Authentication token from your backend server.


  • Log out email - If your app implements logout functionality, you can call this to dissociate the email from the device.




External Ids

  • Set external user id - If your system assigns unique identifiers to users, it can be annoying to have to also remember their OneSignal user id as well. To make things easier, OneSignal now allows you to set an [external_id] for your users. Simply call this action, pass in your custom user id as a string. And then, from now on when you send push notifications, you can use 'include_external_user_ids' instead of 'include_player_ids'.

    • User id - User identification provided by your backend server. For example, the user's PlayFab Id.


  • Remove external user id - User id provided by your backend server. For example, the user's PlayFab Id.




Notification

  • Set push disabled - Enable or disable receiving of push notifications. If checked, this unsubscribes the user from the OneSignal service in receiving push notifications.

    • Toggle - Check to stop receiving push notifications, and uncheck to start/resume receiving of push notifications.



User properties

  • Get device state - Get the current device's notification subscription and permission state.



Deprecated

  • Enable vibrate - [Deprecated] By default OneSignal always vibrates the device when a notification is displayed unless the device is in a total silent mode. Setting unchecked means that the device will only vibrate lightly when the device is in its vibrate only mode.

    • Toggle - Set unchecked to disable vibrate, set checked to enable/re-enable vibrate.


  • Enable sound - [Deprecated] By default OneSignal plays the system's default notification sound when the device's notification system volume is turned on. You may also set "custom sounds" for notifications. Setting unchecked means that the device will only vibrate unless the device is set to a total silent mode.

    • Toggle - Set unchecked to disable sound, set checked to enable/re-enable sound.


  • Set subscription - [Deprecated] You can call this method and set unchecked to opt users out of receiving push notifications from OneSignal. You can set checked later to opt users back into receiving notifications. This unsubscribes the user from OneSignal, but the device will still show as subscribed to push.

    • Toggle - Check to receive push notifications, uncheck to disable receiving push notifications.


  • Get permission subscription state - [Deprecated] Get the current notifications and permissions state.

Conditions

The following condition groups:

  • Privacy

  • iOS

  • Status

  • Tags

  • Sending notifications

  • In-app messaging - Trigger

  • Email

  • Notification

  • Email - Status

  • Subscription status

  • User properties

  • Deprecated