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Game Master Collection

The Game Master Collection is a plugin collection that provides additional engine features for both Construct 3 and Construct 2 game application projects.


Features include object-instance based functions, advanced bounded drag and drag, easy artificial intelligence for object instances, processes for tasks with async and sync functions that can be used with the memory management feature, graphics quality settings, object based global variables and JS Set API implementation.

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Introduction

Step 1.png

1. The first step is to add the game plugin into the project.

The Game Master Collection is a plugin collection that provides additional engine features for both Construct 3 and Construct 2 game application projects.

Each plugin covers most, if not all the features of a game feature, while still remaining easy to use.

Introduction

Plugins List

Plugins List

Features

There is currently nothing to show, we will add more in the future.

Features

How to use?

The Game Master Collection is a plugin collection that provides additional engine features for both Construct 3 and Construct 2 game application projects.


It is easy to add new game features into your application projects, you will only need to follow the steps below.



1. The first step is to add one of the game feature plugins in the Game Master Collection, into your Construct 3 or Construct 2 project.

Instructions

Guides

There is currently nothing to show, we will add more in the future.

Guides

Documentation

There is currently nothing to show, we will add more in the future.

Documentation

Showcase