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Facebook Ads

The Mobile Facebook Ads is an ad-network plugin for the Mobile Master Ads plugin. It integrates the native mobile Facebook Audience Network SDK with the native Google Admob SDK for ad-network mediation, in both Android and iOS, for games built using Construct 3 and Construct 2.


The Mobile Facebook Ads will include the Facebook Audience Network in the Google Admob advertisement network mediation, with the Mobile Master Ads plugin.


Note: The Mobile Master Ads plugin is now deprecated. 

Please use the new Mobile IronSource Collection for ad-network mediation, or the Google Admob plugin for Google Admob advertisements.

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Introduction

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The Construct Master Collection supports the full and easy integration of native mobile Android SDKs and iOS SDKs for both Construct 3 and Construct 2.


Please click here to learn more about Mobile.

Features


The Mobile Facebook Ads an ad-network plugin for the Mobile Master Ads plugin. It integrates the native mobile Facebook Audience Network SDK with the native mobile Google Admob SDK for ad-network mediation, in both Android and iOS, for games built using Construct 3 and Construct 2.


The Mobile Facebook Ads will include the Facebook Audience Network in the Google Admob advertisement network mediation, with the Mobile Master Ads plugin.


Note: The Mobile Master Ads plugin is now deprecated. Please use the new Mobile IronSource Collection for ad-network mediation, or the Google Admob plugin for Google Admob advertisements.


For more information about native mobile or Android and iOS features, please click here to learn the introductory lessons to Mobile.


Platform Integration


Here are some of the platforms that are natively supported:

  • Android

  • iOS

  • Native Android

  • Native iOS


Build Support


Here are some of the supported build options:


Editor Features


Here are some of the features in the Construct editor:

  • Construct 3

  • Construct 2

Introduction
Features

How to use?

It is easy to use the Mobile Facebook Ads plugin, you will only need to follow the steps below.

1. The first step is to add the Mobile Master Ads object into the project.


2. The second step is to add the Mobile Facebook Ads object into the project.



Instructions
Documentation

Documentation

There is currently nothing to show, we will add more in the future.

ACEs

Actions, Conditions & Expressions

Actions


Conditions


Expressions


Object   Properties

Plugin Properties